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🌕 Dreaded Wunder — April Update

  • Writer: Kyodar
    Kyodar
  • May 2
  • 3 min read

Updated: 5 days ago

Hey everyone!


April’s wrapping up, and with it, our third month since leaving the Dundev program. It’s been a packed few weeks full of progress, events, and a whole lot of game dev hustle. Whether you’ve been following us from the beginning or just tuning in, here’s what we’ve been up to.


🎬 A Look Back: Dundev Documentary


Before we dive into what we’ve been working on, we want to give a quick shoutout to where this all really started — the Dundev program.

If you haven’t seen it yet, the Dundev team put together a fantastic documentary capturing the journey of all four studios that took part — including us! You’ll get a behind-the-scenes look at the ups, downs, breakthroughs, and chaos of indie development as it happened.

It’s not just about our journey — you’ll also meet the other brilliant teams who joined us on this ride, each bringing their own unique style and projects to life. It was a rare, shared experience that helped shape Dreaded Wunder, and we’re grateful to have been part of that creative community.



🚧 Development Progress

The team’s been working steadily and making solid progress across the board:


  • Daniel has completed the intro cutscene, and we’re thrilled with how it sets the tone for the world of Dreaded Wunder.


  • We’ve built a publisher-ready version of the game that’s polished, playable, and gives a strong sense of what we’re creating.


👉 If you're a publisher and want to check out Dreaded Wunder, we’d love to hear from you. You can reach us via our website or email — we’re open to sharing the build and chatting about the future of the project.



🎮 Events This Month


New Game Plus Earlier in April, Ryan, Daniel, and Dann made the trip to New Game Plus, where we demoed Dreaded Wunder and gave players a chance to go hands-on with the latest version. Seeing people play and respond to the game in real-time was incredibly rewarding and motivating.


Games Finance Market Later on, Ryan and Daniel attended Games Finance Market in London. It was a big step for us — pitching both Dreaded Wunder and Hunter’s Moon to a variety of publishers and investors. We had some great conversations, made valuable connections, and gained a lot of insight into the business side of game development. 🚀 We’re Now on Steam!

This one’s big — Dreaded Wunder is officially on Steam!

If you're excited about the game or want to support us, wishlisting really helps boost visibility and keeps you in the loop for future announcements. We’ll be updating the page regularly as development continues, so stay tuned!


🎉 What’s Coming Next


We’re excited to announce that we’ll be at:

Norwich Game Festival📍 The Forum, Norwich📅 May 27th–29th

We’ll be bringing a playable build of Dreaded Wunder, so if you're attending, come say hi! We’d love to meet you, show you the game, and hear your thoughts.

Thanks for the Support!



We truly appreciate everyone who’s followed and supported us on this journey so far. April has been full of momentum, and we’re more excited than ever about where Dreaded Wunder is heading.


More updates are on the way soon — but until then, stay curious, stay creepy, and we’ll see you next month.


The Hunters Moon Team

 
 
 

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